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Category: tutorial

Missile Defence – RetroRemakes

Back to RetroRemakes The following tutorial is for Clickteam Fusion 2.5 (full or free editions www.clickteam.com)  The tutorial is suitable for people who have covered the basics of Clickteam Fusion (https://www.impactgamers.net/learn) and have an understanding of its layout.  Suitable for all ages but is aimed at the ages of 8-14yrs. Rated a beginners normal difficulty (out of easy, normal, hard). The…

Game for a Laugh

Live streamed coding show aimed at 7-11yr olds (and young at heart). Teaching the principles of game making and programming techniques while we make easy games to help express yourself. Mondays, Wednesday, Friday 2pm-2:30pm live on Facebookhttps://www.facebook.com/impactgamersBFD/ and watchimpact.net or watch again below Our games get uploaded to igamers.io Live streamed so you can help join in, join the lesson…

Beginners Tutorials

We do 3 main tutorials to get people understanding the main features of coding games in Clickteam Fusion 2.5. We’re now recording these as videos, so you lucky people can learn without spending a penny or moving a muscle* If you just want to understand the layout of the program and how it works here is a video of the…

Clinic – Fixing your teleporters

Fixing Portals Lord Wigglebottom III is in an eternal loop of teleporting in portals, we’ll give you 3 solutions to get teleporters working in Clickteam Fusion.   Solution 1 – Move your position (easy) Solution 2a – Add a flag to jump once per teleporter (medium) Solution 2b – As above just use qualifiers for easier code (medium) Solution 3…

Retro Remakes

We’re looking to do a little series of remaking old retro games in about 15 minutes and as few line of code as we can in Clickteam Fusion. This series is for intermediate users. www.clickteam.com #3 Frogger (Konami- 1981) play our version download the fusion file #2 Commando (Capcom- 1985) play our version download the fusion file #1 Surround (Atari…

Flicking Balls! Not for beginners.

Yesterday I was helping a student make a Pokémon Go style game mechanic. Flicking balls to catch creatures.  Using the built in physics engine in Fusion it really wasn’t too hard to do. So I thought I’d share a tutorial with you! It’s a novice tutorial not for beginners, Newbies try APPril www.impactgamers.net/appril SORRY about the LOUD start Try it…